You should take this class if you are interested in learning concepts and skills associated with physical computing. We will also explore art and craft of interactive product design. The class focuses on building and refining prototypes based on concepts outlined by instructor, but created and imagined by students. These prototypes allow students to explore ubiquitous computing, product and experience design, documentation/presentation technics, and tend-spotting in the field.
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Once a project is built, students will have to keep it operating so it can be used and iterated through-out the rest of the semester. In final presentations, students will show all projects as their "final work."
Material Costs:
Since we make prototypes the entire semester this class will ask you to buy a lot of things. If you've taken physical computing you probably have most of the tools already. I will introduce all the tools and materials in class. Expect to spend around $100-300 for material cost in the class, for all your prototyping needs.
Warning:
This is a rapid prototyping class, you will test your concepts as working prototypes.
Making things people play with is not an easy design challenge. Making your designs and prototypes withstand user-testing requires a lot of time on your part. In light of this, it may be very likely that this is your most time consuming class. But I think you'll find the work very rewarding as your prototypes begin to live around the home and in your creative portfolio.
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