About This Class:
You should take this
class if you are interested in learning about the art and craft of
interactive product design. It also focuses on building and refining prototypes based on
concepts outlined by instructor, but created and imagined by students.
It will also focus on ubiquitous computing, product and experience
design, documentation/presentation skills, entrepreneurship, and
tend-spotting.
This Class Focuses on 3 primary projects:
A Time Piece:
Use LED light to show the passage of time, and tell/read a certain time.
Theremin:
Use proximity sensors and speakers to recreate a Theremin-style sound object.
Electro-Plush Experience:
Use light, sound, and proximity senor(s), to create an interactive plush-toy experience.
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Once
a primary project is built, students will have to keep it operating so
it can be used and iterated through-out the rest of the semester. In
final presentations, students will show all three projects as their
"final work."
Additional exercises will be assigned through-out the
semester to develop the necessary skills to complete the 3 primary
projects.
Material Costs:
Since we make prototypes the entire
semester this class will ask you to buy a lot of things. If you've
taken physical computing you probably
have most of the tools already. I will introduce all the tools and
materials in class. Expect to spend around $100-300 for material cost in
the class, for all your prototyping needs.
Warning:
This is a rapid
prototyping class, you will test your concepts as working prototypes. Physical computing is a prerequisite for this class.
Making things people play with is not an easy design challenge.
Making
your designs and prototypes withstand user-testing requires a lot of
time on your part. In light of this, it may be very likely that this is your most
time consuming class. But I think you'll find the work very rewarding
as your prototypes begin to live around the home and in your creative
portfolio.