A core course at the Parsons New School for Design focused on Toy Design, Tactile Interface, Wireless Experience, and Online Socially-Driven Media Sharing
In July 2004 the not-for-profit media organization New Radio and Performing Arts, Inc. began the networked_performance blog
to chronicle observations that internet based creative practice is
expanding due to the ready availability of wireless, mobile, and GPS
computational devices and the emergence of the programmable web. We
observe that artists, designers and researchers working in digitally
networked and programmable environments are increasingly making
projects that are media platforms, tools and services which are open
and contingent upon participation and the contribution of content to
realize them.
Programmable Media: Open Platforms for Creativity and Collaboration,
hosted by Pace University, will explore two forms of current practice.
First, the creation of original software to create tools and services
for creative and social use, such as a freely available 3-D drawing
tool and musical instrument, or a public commons meta layer conceived
as a continuous public space for collaboration. Second, the creation of
original work using the tools available within open platforms such as
Second Life and MySpace to build community and raise awareness.
PARTICIPANTS: John (Craig) Freeman, Tom Igoe, Cary
Peppermint, Amit Pitaru, Michelle Riel, Helen Thorington, and Mushon
Zer-Aviv and Dan Phiffer.
Say Everything
As younger people reveal their private lives on the Internet, the older generation looks on with alarm and misapprehension not seen since the early days of rock and roll. The future belongs to the uninhibited.
The important waves of technological change are those that fundamentally
alter the place of technology in our lives. What matters is not
technology itself, but its relationship to us.
In the past fifty years of computation there have been two great
trends in this relationship: the mainframe relationship, and the
PC relationship. Today the Internet is carrying us through an
era of widespread distributed computing towards the relationship
of ubiquitous computing, characterized by deeply imbedding
computation in the world. Ubiquitous computing will require a
new approach to fitting technology to our lives, an approach we
call "calm technology".
This article briefly describes the relationship trends, and then
expands on the challenges of designing for calm using both the
center and the periphery of our perception and the world.
Brewster Kahle started and sold companies for big bucks, his true love
is capturing the whole Internet at the Internet Archive, which he
founded and runs today. Link: ntv004.mp4 (video/mp4 Object).
from: Wiimote The motion of the remote is sensed by a 3-axis linear accelerometer located slightly left of the large A button. The integrated circuit is the ADXL330 (data sheet), manufactured by Analog Devices. This device is physically rated to measure accelerations over a range of at least +/- 3g with 10% sensitivity.
Inside the chip is a small micromechanical structure which is supported by springs built out of silicon. Differential capacitance measurements allow the net displacement of the tiny mass to be converted to a voltage, which is then digitized. It is important to note that the sensor does not measure the acceleration of the Wiimote, but rather the force exerted by the test mass on its supporting springs. Due to the sign convention used, this quantity is proportional to the net force exerted by the player's hand on the Wiimote when holding it. Thus, at rest on a flat table, the accelerometer reports vertical force of +g (the mass can be normalized away into the aribitrary units), and when dropped reports a force of nearly zero
Price: $29.95
Description: Breakout board for the 3 axis ADXL330 from Analog Devices. This is the latest is a long, proven line of Accelerometers from Analog - and now the holy grail has finally arrived. The ADXL330 is a triple axis accelerometer with extremely low noise and power consumption - only 320uA! Sensor ranges from +/-3g. Board comes fully assembled and tested with external components installed.
Dimensions: 0.7x0.7"
Documents:
* ADXL330 Data Sheet
* ADXL3xx Schematic
* Example 3D cube project using a PIC
Interface: The ADXL330 is a 3V part and outputs an analog voltage for each of the three outputs. This voltage is in ratio to the measured acceleration and to the supply voltage (ratiometric). You will need some extra hardware to convert this analog signal to a usable digital one. Luckily, many uCs have a built in Analog to Digital converter.
Price: $39.95 PARALLAX
see documentation at link.
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A cheap and elegant way to "fake" a real Accelerometer
Piezo Film Vibra Tab Mass Price: $1.79
Weight: 0.01 lb.
Piezo Film Information (.pdf)
Piezo Film Vibra Tab Datasheet (.pdf)
Piezo Film Trigger Source (.bs2)
General Description
This Piezo Film Vibra Tab Sensor is the LDT0 Solid State Switch/Vibration Sensor manufactured by
Measurement Specialties. The LDT0 is a piezoelectric film device capable of acting as switch or vibration
sensor. Characteristics of this device allow even more possibilities for use.
Features
•Wide range of applications
•Thin polymer film laminate with 2 crimped contacts
•Easy interface to BASIC Stamp® and SX Microcontrollers
•Can be read using PULSIN, COUNT or by reading input pin level
Application Ideas
•Alarm System Sensor
•Product Damage/Shock Detector
•Accelerometer
•Tap Switch
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