Questions:
How does architectural space influence the sonic atmosphere? I am interested in DJing at the club atmospheres that have a designated dance floor, installed lighting, installed sound system, and various lounge/ seating.
How does this audio atmosphere influence people’s decision or actions? As a DJ, the music I play music should be at least 90-120 bpms with catchy texture. This atmosphere with large sound and reverb creates excitement amongst audience. Thus leading to people dancing on the floor.
How do sonic artifacts represent people and their history? The style of music and atmosphere can be influenced by one's identity. People identify themselves through style of music, style of dance, and their social peers. Their clothes also make up their identity. I would like an audience to identify themselves with the style of music I play.
How do people decide the creation of sonic artifacts? As a DJ, it is important to ask the question: What type of DJ am I going to be? There are several main types as follows: commercial radio DJ, college radio DJ, club DJ, lounge DJ, after hours DJ, mobile DJ for corporate events, weddings, house parties, children's events, high school dances, bed room DJ, garage DJ, battle DJ, remix/ production DJ, scratch DJ (turntablist), animation DJ, experimental DJ, and street promotions DJ.
Why do some people underestimate the power of sound? I think because you cannot see the physical properties of sound traveling on air. People are visual creatures and use their eyes to make decisions, where it's important to use all your senses to make decisions.
Motivation:
To create and entertain audience through music rhythms and visuals rhythms in a real time performance;
To define and analyze the type of atmosphere and audience I am seeking to perform for;
To push the envelop of the traditional disc jockey role; To utilize sound effects to create audiotistic illusions; To create an organic audio palette (of music, beats, sound effects) and visual palette (of dancers) that defines me as Pimptre$$; To create a visual palette (of dancers) that enhance the musical experience;
Domains: Music and visual performance, harmonics, frequencies, sound perception, organic sounds, inorganic sounds, computerized sound, illbient, electronica, down tempo, chill out music, multi channel sound, dream machine, stroboscopic flicker, plunderphonics, sound collage, turntable, gramaphone, phonograph, mash up, analog vs. digital mediums, beats per minute, reverb, ambience, sound effects, rhythm, sound amplification, resonance, (attack, decay, sustain, release) ADSR, pitch, Ms Pinky time code, climatic build, decibels, signal flow, bpms, beat matching, mix down, EQ, auxillary, send, return, patch cords, analog to digital, digital to analog, ping pong delay, tape delay, filters, low pass filter, high pass filter, band pass, vocoder, distortion, and distortion
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