Final Thesis Statement: To Simulate an Ecosystem
An exploration in the potential to create a simulated ecosystem as the basis for a game.
I am interested in creating games that have value beyond entertainment. The knowledge gained in this exploration is applicable to a game I have been designing. The purpose of the game is to model the complexities of resource management and building in a dynamic environment where all components are interconnected.
My final prototype integrates an interactive brush tool. When the user clicks and drags the mouse the will remove resources. Immediately, the resources begin to flood into the empty space. With this tool users can subtly change the layout of the map similar in the way the players of the game would remove resources. It is an early interactive prototype. I would like to add a variety of brushes as well as other additional functionality.
Link to: Final Paper and Final Presentation.
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