Download fan_club_4_barcade.jar
Download fan_club_4_barcade.pde
Check your volume settings right now and click Push Me Buttons.html to experience my latest A/V sketch:
About Social connectivity - there will be social connectivity because of audio will trigger responses, leading to social connectivity.
Why did I choose those sounds? Because they are more uncommon and have an old school arcade style. For example - the sound of a coin being inserted a machine and hitting the bottom.
Used Paper Bag Low-Fi Prototype of Video Game Sound Sampler aka Audio Vision Sketch featuring the average Barcade Consumer with a cell phone.
Low -Fi Prototype of Video Game Sound Sampler of Needed Code
Photoshop Low Fi Prototype of Coding for Computer Audio Vision Sketch
Breaking it apart. I decided to break the code apart and just completely understand small sections. Here's what I have attempted in Processing: 4 Squares is 4 squares (when your mouse rolls over one of the 4 squares, that square lights up) Track the brightest pixel with the shape of a square. Make 4 squares a sample player (have a selection of 4 buttons to click on - upper left, upper right, bottom left, bottom right) and each button is unique and generates it's own sound.Download _4squares_part1.pde
Download cursor_rollover.html
Download _4squares_part1.jar
Download BrightnessTracking4.jar
Download brightness.html (This didn't work and it's the same as the pde. I don't know what it doesn't work)
Download BrightnessTracking4.pde
(But this works if you copy and paste it to processing)
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